﻿package kee.games.maps{	public class IsometricMapTile extends AbstractMapTile	{		public function IsometricMapTile()		{			// constructor code		}		public override function update():void		{			var Y:int = 0;			_floorHeight = 0;			for(var i:int = 0; i < _mapTileObjects.length; i++)			{				var obj:MapTileObject = _mapTileObjects[i] as MapTileObject;				obj.y = Y;				Y -= obj.floorHeight;				_floorHeight += obj.floorHeight;			}					}				public override function push(obj:IMapTileObject):IMapTileObject		{			var tileObj:IMapTileObject = super.push(obj);			IsometricMap(_map).updateDepth();			return tileObj;		}			}}